

When you draw a Picture card, move your pawn forward or backward on the path to the pink picture space on the board that matches the PINK picture square on your card.įor example, if you draw a candy cane/mr.

When you draw a cord with two color blocks, move your pawn forward toward the Candy Castle to the second matching color space on the path. When you draw a cord with one color block, move your pawn forward toward the Candy Castle to the first matching color space on the path. Place the card you used in 0 discard pile. On your turn, draw one card from the deck and then move your Gingerbread Character pawn as directed below. Place them in a pile face down within easy reach of all players.Įach player picks a Gingerbread Character pawn and ploces it on the START space on the gameboord. Open up the gameboard and place it on a flat surface. The moves are made according to colored squares or picture cards drawn by the players.īe the first player to reach the Candy Castle by loading on the multi-colored roinbow spoce at the end of the path. Travel through "Candy Land" along the path of colored spaces. It also includes features which make it an interesting game for older children. Candy Land is a game of bright colors and pretty pictures made especially for little folks, many of whom are too young to read.
